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Participatory Design

Participatory design involves users as active partners in the design process, treating them not just as subjects of study but as co-designers who help shape the systems they will use.

Definition

Participatory design is an approach in which the people who will use a system actively participate in designing it, contributing as partners alongside designers, rooted in a tradition that values democratic involvement and the situated expertise of users.

Scope

This topic covers approaches that engage users directly in design: the Scandinavian cooperative design tradition, participatory and co-design methods and workshops, mock-ups and games that let non-designers contribute, and the values of democratic participation and empowerment that motivate them. It does not cover observation- or interview-based research where users remain informants, treated under other user research topics, nor evaluation methods, treated under usability and evaluation.

Core questions

  • How does participatory design differ from designing for users as informants?
  • What methods let non-designers contribute meaningfully to design?
  • What values motivate involving users as co-designers?
  • How does co-design relate to the broader design process?

Key concepts

  • participatory design
  • co-design and co-creation
  • cooperative design
  • mutual learning
  • design workshops and games
  • mock-ups and low-tech prototypes
  • democratic participation
  • user empowerment

Key theories

Cooperative design tradition
Originating in Scandinavian workplace projects, participatory design holds that workers have expertise about their own work and a right to influence the technology that affects them, leading to methods that bring users and designers together as partners.
Participatory methods and mutual learning
Participatory design uses techniques such as workshops, mock-ups, and design games to create a shared language so users and designers can learn from each other and jointly shape designs.
Co-creation and the shifting role of users
Sanders and Stappers described a shift toward co-creation in which users move from subjects to active co-designers across the process, broadening participation and changing the designer's role to that of facilitator.

Clinical relevance

Involving users as co-designers can produce systems that better fit real needs and build acceptance among those affected; participatory methods are widely used when designing for workplaces, public services, communities, and vulnerable or underserved groups whose perspectives might otherwise be overlooked.

History

Participatory design grew from Scandinavian workplace and trade-union projects in the 1970s and 1980s that sought to give workers a voice in computerization. Edited volumes in the early 1990s codified its principles and methods, and the later co-creation movement extended participation more broadly, making co-design a recognized part of HCI and design practice.

Key figures

  • Pelle Ehn
  • Morten Kyng
  • Joan Greenbaum
  • Michael J. Muller
  • Elizabeth Sanders

Related topics

Seminal works

  • greenbaum1991
  • schuler1993
  • sanders2008

Frequently asked questions

How is participatory design different from user-centered design?
User-centered design keeps users central but often as subjects studied by designers. Participatory design goes further, treating users as active co-designers who help make design decisions. It carries a values commitment to involving the people affected by a system in shaping it.
How can non-designers contribute to design?
Participatory design uses accessible techniques such as workshops, simple mock-ups, design games, and storytelling that let people without design training express ideas and react to proposals. These create a shared language so users and designers can learn from each other and shape the design together.

Methods for this concept

Related concepts