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การวิจัยกรณีศึกษา×ชาติพันธุ์วรรณนาดิจิทัล×ชาติพันธุ์วรรณนา×ทฤษฎีฐานราก×
สาขาวิชาเชิงคุณภาพเชิงคุณภาพเชิงคุณภาพการวิจัยเชิงคุณภาพ
ตระกูลProcess / pipelineProcess / pipelineProcess / pipelineProcess / pipeline
ปีกำเนิด1984 (seminal codification)Late 1990s – 2000sc. 1922 (Malinowski's Argonauts of the Western Pacific)1967
ผู้ริเริ่มRobert K. Yin (systematised in Case Study Research, 1984)Christine Hine (virtual ethnography); Robert V. Kozinets (netnography)Bronisław Malinowski (modern ethnography); rooted in 19th-century anthropologyBarney Glaser and Anselm Strauss
ประเภทQualitative research designQualitative research methodQualitative fieldwork traditionMethod
แหล่งต้นตำรับYin, R.K. (2018). Case Study Research and Applications: Design and Methods (6th ed.). Sage. ISBN: 978-1506336169Kozinets, R. V. (2010). Netnography: Doing Ethnographic Research Online. Sage. ISBN: 978-1847875228Hammersley, M. & Atkinson, P. (2019). Ethnography: Principles in Practice (4th ed.). Routledge. ISBN: 978-1138504462Glaser, B. G., & Strauss, A. L. (1967). The discovery of grounded theory: Strategies for qualitative research. Aldine. link ↗
ชื่อเรียกอื่นVaka Çalışması (Case Study), case study design, case study methodologyonline ethnography, virtual ethnography, internet ethnography, netnographyEtnografi, participant observation, fieldwork, ethnographic researchGT, Grounded Theory Approach
ที่เกี่ยวข้อง5653
สรุปCase study research is a qualitative research design that investigates a specific phenomenon, individual, group, organisation, or event in depth within its real-world context. Systematised by Robert K. Yin in 1984, it supports single-case and multiple-case designs and draws on multiple data sources — interviews, observation, documents, and artefacts — to build a rich, contextualised account of a bounded unit.Digital ethnography is a qualitative research method that adapts traditional ethnographic fieldwork to online and digitally mediated settings. Drawing on sustained participant observation, document collection, and sometimes interviews, the researcher immerses themselves in one or more digital communities — social media platforms, forums, gaming spaces, or messaging groups — to understand how culture, identity, and social practice are constructed through digital interaction. The approach recognises that online spaces are not merely reflections of offline life but distinctive sites of cultural production in their own right.Ethnography is a qualitative research tradition in which a researcher immerses themselves in a social group or community over an extended period — typically three to six months or longer — to study its culture, values, and behaviours in their natural setting. Originating in social and cultural anthropology, and consolidated as a rigorous method by Bronisław Malinowski in the early twentieth century, ethnography produces rich, contextualised accounts of how people live, work, and make meaning together.Grounded Theory (GT) is a systematic qualitative research methodology in which theory emerges directly from data through iterative analysis, rather than being imposed before data collection. Developed by Barney Glaser and Anselm Strauss in 1967, GT prioritizes generating explanatory frameworks grounded in evidence.
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ScholarGateเปรียบเทียบวิธี: Case Study · Digital Ethnography · Ethnography · Grounded Theory. สืบค้นเมื่อ 2026-06-18 จาก https://scholargate.app/th/compare