เปรียบเทียบวิธี
ดูวิธีที่เลือกเทียบกันแบบเคียงข้าง แถวที่ต่างกันจะถูกเน้นไว้
| การวิจัยกรณีศึกษา× | ชาติพันธุ์วรรณนาดิจิทัล× | ทฤษฎีฐานราก× | |
|---|---|---|---|
| สาขาวิชา≠ | เชิงคุณภาพ | เชิงคุณภาพ | การวิจัยเชิงคุณภาพ |
| ตระกูล | Process / pipeline | Process / pipeline | Process / pipeline |
| ปีกำเนิด≠ | 1984 (seminal codification) | Late 1990s – 2000s | 1967 |
| ผู้ริเริ่ม≠ | Robert K. Yin (systematised in Case Study Research, 1984) | Christine Hine (virtual ethnography); Robert V. Kozinets (netnography) | Barney Glaser and Anselm Strauss |
| ประเภท≠ | Qualitative research design | Qualitative research method | Method |
| แหล่งต้นตำรับ≠ | Yin, R.K. (2018). Case Study Research and Applications: Design and Methods (6th ed.). Sage. ISBN: 978-1506336169 | Kozinets, R. V. (2010). Netnography: Doing Ethnographic Research Online. Sage. ISBN: 978-1847875228 | Glaser, B. G., & Strauss, A. L. (1967). The discovery of grounded theory: Strategies for qualitative research. Aldine. link ↗ |
| ชื่อเรียกอื่น≠ | Vaka Çalışması (Case Study), case study design, case study methodology | online ethnography, virtual ethnography, internet ethnography, netnography | GT, Grounded Theory Approach |
| ที่เกี่ยวข้อง≠ | 5 | 6 | 3 |
| สรุป≠ | Case study research is a qualitative research design that investigates a specific phenomenon, individual, group, organisation, or event in depth within its real-world context. Systematised by Robert K. Yin in 1984, it supports single-case and multiple-case designs and draws on multiple data sources — interviews, observation, documents, and artefacts — to build a rich, contextualised account of a bounded unit. | Digital ethnography is a qualitative research method that adapts traditional ethnographic fieldwork to online and digitally mediated settings. Drawing on sustained participant observation, document collection, and sometimes interviews, the researcher immerses themselves in one or more digital communities — social media platforms, forums, gaming spaces, or messaging groups — to understand how culture, identity, and social practice are constructed through digital interaction. The approach recognises that online spaces are not merely reflections of offline life but distinctive sites of cultural production in their own right. | Grounded Theory (GT) is a systematic qualitative research methodology in which theory emerges directly from data through iterative analysis, rather than being imposed before data collection. Developed by Barney Glaser and Anselm Strauss in 1967, GT prioritizes generating explanatory frameworks grounded in evidence. |
| ScholarGateชุดข้อมูล ↗ |
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