ScholarGate
Assistent
MCDMFormal / game-theoretic IR

Deterrence Modeling

Deterrence modeling uses game theory to analyze when a defender can dissuade a challenger from aggression by threatening unacceptable costs. Classical deterrence theory, rooted in Schelling's work and Cold War nuclear strategy, was reformulated by Frank Zagare and D. Marc Kilgour in Perfect Deterrence (2000) into a family of incomplete-information games. These models make precise the two requirements a deterrent threat must meet — capability (the means to inflict the cost) and credibility (a genuine willingness to carry it out) — and identify the equilibrium conditions under which deterrence succeeds, fails, or collapses into conflict.

Åpne i MethodMindSnartBruk, sammenlign, få veiledning
Verktøy og ressurser
Last ned lysbilder
Lær og utforsk
VideoSnart

Les hele metoden

Kun for medlemmer

Logg inn med en gratis konto for å lese denne delen.

Logg inn

Metodekart

Nabolaget av beslektede metoder — velg en node for å utforske.

Kilder

  1. Zagare, F. C., & Kilgour, D. M. (2000). Perfect Deterrence. Cambridge: Cambridge University Press. ISBN: 9780521781749

Slik siterer du denne siden

ScholarGate. (2026, June 22). Game-Theoretic Modeling of Deterrence in International Relations. ScholarGate. https://scholargate.app/no/international-relations/deterrence-modeling-ir

Hvilken metode?

Sett denne metoden ved siden av sin nærmeste slektning og les dem side om side — biblioteket legger bøkene på bordet; valget er ditt.

Sammenlign side om side

Referert av

ScholarGateDeterrence Modeling (Game-Theoretic Modeling of Deterrence in International Relations). Hentet 2026-06-24 fra https://scholargate.app/no/international-relations/deterrence-modeling-ir · Datasett: https://doi.org/10.5281/zenodo.20539026