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Three-Way Decisions×ケースベース推論 (CBR)×粒計算(情報粒化)×
分野ソフトコンピューティングソフトコンピューティングソフトコンピューティング
系統Machine learningMachine learningMachine learning
提唱年201019941997
提唱者Yiyu YaoJanet Kolodner; Agnar Aamodt & Enric Plaza (R4 cycle)Lotfi A. Zadeh (information granulation); developed by Pedrycz, Skowron, Yao
種類Decision-theoretic classification frameworkExperience-based (analogical) problem solvingFramework for multi-granularity information processing
原典Yao, Y. (2010). Three-way decisions with probabilistic rough sets. Information Sciences, 180(3), 341–353. DOI ↗Aamodt, A., & Plaza, E. (1994). Case-based reasoning: Foundational issues, methodological variations, and system approaches. AI Communications, 7(1), 39–59. DOI ↗Zadeh, L. A. (1997). Toward a theory of fuzzy information granulation and its centrality in human reasoning and fuzzy logic. Fuzzy Sets and Systems, 90(2), 111–127. DOI ↗
別名3WD, Trisecting-and-Acting, Tri-partition Decision Making, Üç Yönlü KararlarCBR, case-based reasoning cycle, analogy-based reasoning, vaka tabanlı akıl yürütmeinformation granulation, computing with granules, three-way granular computing, tanecikli hesaplama
関連223
概要Three-Way Decisions (3WD) is a decision-theoretic framework, introduced by Yiyu Yao in 2010, that partitions the universe of objects into three regions—positive (accept), negative (reject), and boundary (abstain)—using probabilistic rough set theory. Unlike binary classifiers that force every object into one of two classes, 3WD explicitly acknowledges uncertainty by allowing a third option: deferring judgment when available evidence is insufficient for a confident decision.Case-based reasoning solves a new problem by retrieving similar problems solved in the past and adapting their solutions, rather than reasoning from first principles or a trained statistical model. Formalized as the Retrieve-Reuse-Revise-Retain cycle by Aamodt and Plaza in 1994 and popularized by Janet Kolodner, CBR mirrors how human experts in medicine, law, and engineering reason by analogy from remembered cases, and it learns simply by storing each newly solved case.Granular computing is a problem-solving paradigm that processes information in 'granules' — clumps of objects drawn together by indistinguishability, similarity, or functionality — rather than at the level of individual data points. Articulated by Lotfi Zadeh in 1997 as fuzzy information granulation and developed into a broad framework, it provides a unifying umbrella over fuzzy sets, rough sets, and interval methods, letting analysis move to whichever level of detail a problem actually requires.
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ScholarGate手法を比較: Three-Way Decisions · Case-Based Reasoning · Granular Computing. 2026-06-17に以下より取得 https://scholargate.app/ja/compare