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Deterrence Modeling/Evidence
Method evidence record

Deterrence Modeling

Deterrence modeling uses game theory to analyze when a defender can dissuade a challenger from aggression by threatening unacceptable costs. Classical deterrence theory, rooted in Schelling's work and Cold War nuclear strategy, was reformulated by Frank Zagare and D. Marc Kilgour in Perfect Deterrence (2000) into a family of incomplete-information games. These models make precise the two requirements a deterrent threat must meet — capability (the means to inflict the cost) and credibility (a genuine willingness to carry it out) — and identify the equilibrium conditions under which deterrence succeeds, fails, or collapses into conflict.

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Citations copied verbatim from the method’s source record. No claim-level verification is inferred from them.

Game-Theoretic Modeling of Deterrence in International Relations
Taxonomic method record · mcdm / international-relations
  • Zagare, F. C., & Kilgour, D. M. (2000). Perfect Deterrence. Cambridge: Cambridge University Press. · ISBN 9780521781749
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Related methods

Generated from the method graph and shown as machine-suggested relations — no evidence claim is inferred.

Same method familyBargaining Model of Warmachine-suggested · Relational suggestion, not evidence.Same method familyCrisis Bargaining Gamemachine-suggested · Relational suggestion, not evidence.Same method familyRichardson Arms Race Modelmachine-suggested · Relational suggestion, not evidence.

Evidence status

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Bibliographic sources are present. Claim-level evidence review has not been performed.

Sources

1 recorded citation, copied from the method source record.

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