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Prezrite si vybrané metódy vedľa seba; riadky, ktoré sa líšia, sú zvýraznené.
| NEAT: NeuroEvolution of Augmenting Topologies× | Evolučná stratégia (CMA-ES)× | Genetický algoritmus× | Neúrové vyhľadávanie architektúry× | |
|---|---|---|---|---|
| Odbor≠ | Hlboké učenie | Optimalizácia | Optimalizácia | Hlboké učenie |
| Rodina≠ | Machine learning | Process / pipeline | Process / pipeline | Machine learning |
| Rok vzniku≠ | 2002 | 2001 | 1975 | 2017 |
| Tvorca≠ | Kenneth Stanley & Risto Miikkulainen | Nikolaus Hansen & Andreas Ostermeier | John Henry Holland | Zoph, B. & Le, Q.V. |
| Typ≠ | Neuroevolutionary algorithm | Derivative-free continuous black-box optimizer | Population-based metaheuristic | Automated architecture optimization (deep learning) |
| Pôvodný zdroj≠ | Stanley, K. O., & Miikkulainen, R. (2002). Evolving neural networks through augmenting topologies. Evolutionary Computation, 10(2), 99–127. DOI ↗ | Hansen, N. & Ostermeier, A. (2001). Completely Derandomized Self-Adaptation in Evolutionary Strategies. Evolutionary Computation, 9(2), 159-195. DOI ↗ | Holland, J.H. (1975). Adaptation in Natural and Artificial Systems. University of Michigan Press. link ↗ | Zoph, B. & Le, Q.V. (2017). Neural Architecture Search with Reinforcement Learning. ICLR. link ↗ |
| Ďalšie názvy≠ | Neuroevolution of Augmenting Topologies, Topology and Weight Evolving Artificial Neural Networks (variant), Evolving Neural Networks, Topoloji Artırımlı Nöroevrim | CMA-ES, Evolution Strategy, Evrimsel Strateji (CMA-ES), self-adapting evolution strategy | GA, evolutionary algorithm, Genetik Algoritma — Evrimsel Optimizasyon | Nöral Mimari Arama (NAS), NAS, automated architecture design, differentiable architecture search |
| Príbuzné≠ | 3 | 5 | 5 | 5 |
| Zhrnutie≠ | NEAT is a genetic algorithm for evolving artificial neural networks introduced by Kenneth Stanley and Risto Miikkulainen in 2002. Unlike methods that evolve weights alone, NEAT simultaneously evolves both the topology (structure) and the connection weights of neural networks. It achieves this through a direct genome encoding with historical markings that enable meaningful crossover between networks of different structures, making it applicable to reinforcement learning, game playing, and control tasks without requiring a predefined architecture. | CMA-ES, short for Covariance Matrix Adaptation Evolution Strategy, is a modern derivative-free optimizer for continuous black-box functions introduced by Hansen and Ostermeier in 2001. It maintains a population of candidate solutions drawn from a multivariate normal distribution and iteratively updates the distribution's mean, step size, and full covariance matrix to steer the search toward better regions of the parameter space. It has become the de-facto standard for continuous black-box optimization and is widely used in neural architecture search and reinforcement-learning policy optimization. | A genetic algorithm (GA) is a population-based metaheuristic optimization method introduced by John Henry Holland (1975) that mimics the principles of natural selection. It maintains a population of candidate solutions and iteratively improves them through selection, crossover, and mutation operators, making it especially powerful on discontinuous, non-convex, and multi-modal search spaces where classical gradient-based methods fail. | Neural Architecture Search (NAS), introduced by Zoph and Le in 2017, automatically optimizes architectural decisions such as a network's depth, width, and connection structure instead of hand-designing them. Leading methods in the field include DARTS, ENAS, and Once-for-All. |
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