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Mnohorozmerné adaptívne regresné splajny (MARS)×Zovšeobecnený aditívny model (GAM)×Gradient Boosting×
OdborStrojové učenieStrojové učenieStrojové učenie
RodinaMachine learningMachine learningMachine learning
Rok vzniku199119862001
TvorcaJerome H. FriedmanTrevor Hastie & Robert TibshiraniFriedman, J. H.
TypAdaptive piecewise-linear regressionSemi-parametric additive regression modelEnsemble (sequential boosting of decision trees)
Pôvodný zdrojFriedman, J. H. (1991). Multivariate adaptive regression splines. The Annals of Statistics, 19(1), 1–67. DOI ↗Hastie, T., & Tibshirani, R. (1986). Generalized additive models. Statistical Science, 1(3), 297–310. DOI ↗Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗
Ďalšie názvymultivariate adaptive regression splines, earth algorithm, MARS regression, çok değişkenli uyarlamalı regresyon spline'larıGAM, additive model, spline-based additive regression, Genelleştirilmiş toplamsal modelGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine
Príbuzné445
ZhrnutieMultivariate adaptive regression splines, introduced by Jerome Friedman in 1991, is a flexible nonparametric regression method that automatically models nonlinearities and interactions by combining piecewise-linear 'hinge' functions. It builds the model in a forward stagewise pass that adds basis functions where they help most, then prunes back the overgrown model, yielding an interpretable additive-plus-interaction form that adapts its complexity to the data.A generalized additive model, introduced by Trevor Hastie and Robert Tibshirani in 1986, extends the generalized linear model by replacing each linear term with a smooth, data-driven function of the predictor. This lets the model capture nonlinear relationships while preserving the additive, term-by-term interpretability of regression: each predictor contributes its own estimated curve, and the curves simply add up (on a link scale) to predict the response.Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.
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ScholarGatePorovnať metódy: MARS · Generalized Additive Model · Gradient Boosting. Získané 2026-06-18 z https://scholargate.app/sk/compare