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분야머신러닝머신러닝
계열Machine learningMachine learning
기원 연도20011984
창시자Friedman, J. H.Breiman, Friedman, Olshen & Stone
유형Ensemble (sequential boosting of decision trees)Recursive partitioning (if-then rules)
원전Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Breiman, L., Friedman, J.H., Olshen, R.A. & Stone, C.J. (1984). Classification and Regression Trees. Wadsworth. DOI ↗
별칭Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machineKarar Ağacı (Decision Tree), karar ağacı, classification tree, regression tree
관련55
요약Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.A Decision Tree is an interpretable classification and regression method, formalised by Breiman, Friedman, Olshen and Stone in their 1984 CART framework, that partitions the data with hierarchical if-then rules. Each split sends observations down one branch or another until a prediction is read off the leaf.
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