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딥 강화학습×정수 계획법(IP) 및 혼합 정수 계획법(MIP)×
분야딥러닝최적화
계열Machine learningProcess / pipeline
기원 연도20151958
창시자Mnih, V. et al. (DQN)Ralph Gomory (cutting planes, 1958); land-and-doig branch-and-bound (1960)
유형Sequential decision-making (agent–environment interaction)Mathematical optimisation — exact combinatorial method
원전Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗Wolsey, L.A. (1998). Integer Programming. Wiley. ISBN: 9780471283669
별칭Derin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRLIP, MIP, mixed-integer programming, mixed-integer linear programming
관련44
요약Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.Integer programming (IP), also called mixed-integer programming (MIP) when only some variables are restricted to whole numbers, is a branch of mathematical optimisation in which some or all decision variables must take integer or binary values. Building on linear programming, it was formalised through Ralph Gomory's cutting-plane method (1958) and the Land-and-Doig branch-and-bound algorithm (1960), and it has since become the standard exact framework for scheduling, assignment, routing, and resource-allocation problems.
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