Cyberball Paradigm
The Cyberball paradigm, introduced by Williams, Cheung, and Choi in 2000, is the most widely used experimental method for inducing social exclusion in the laboratory. Participants believe they are playing a simple online ball-toss game with two or three other people, who are in fact computer-controlled. In the inclusion condition the participant receives the ball about as often as everyone else; in the exclusion condition the other players throw the ball to each other but, after a few initial throws, stop throwing to the participant entirely, ostracizing them. Despite the triviality and artificiality of the game -- the players are unseen strangers and the ball is virtual -- being excluded reliably threatens four fundamental needs (belonging, self-esteem, control, and meaningful existence) and produces negative mood and a cascade of downstream effects. Cyberball's power, simplicity, and adaptability made it the standard tool for studying the psychology of ostracism and rejection.
手法の全文を読む
無料アカウントでログインすると、このセクションを読めます。
手法マップ
関連する手法の近傍 — ノードを選択して探索できます。
出典
- Williams, K. D., Cheung, C. K. T., & Choi, W. (2000). Cyberostracism: Effects of being ignored over the Internet. Journal of Personality and Social Psychology, 79(5), 748-762. DOI: 10.1037/0022-3514.79.5.748 ↗
- Latane, B., & Darley, J. M. (1968). Group inhibition of bystander intervention in emergencies. Journal of Personality and Social Psychology, 10(3), 215-221. DOI: 10.1037/h0026570 ↗
このページの引用方法
ScholarGate. (2026, June 23). Cyberball Virtual Ball-Toss Ostracism Paradigm. ScholarGate. https://scholargate.app/ja/social-psychology/cyberball-paradigm
どの手法を選ぶ?
この手法を最も近い類縁の手法と並べ、両者を見比べてください — ライブラリは本を机の上に並べるだけ。選ぶのはあなたです。
- Bystander Intervention Paradigm社会心理学↔ 比較
- Minimal Group Paradigm社会心理学↔ 比較
- Need to Belong Scale社会心理学↔ 比較