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シャープレイ値×トップ・トレーディング・サイクル×
分野ゲーム理論ゲーム理論
系統Machine learningMachine learning
提唱年19531974
提唱者Lloyd ShapleyLloyd Shapley, Herbert Scarf
種類algorithmalgorithm
原典Shapley, L. S. (1953). A value for n-person games. In H. W. Kuhn & A. W. Tucker (Eds.), Contributions to the Theory of Games II (pp. 307-317). Princeton University Press. DOI ↗Shapley, L. S., & Scarf, H. (1974). On cores and indivisibility. Journal of Mathematical Economics, 1(1), 23-37. DOI ↗
別名Fair Division, Cooperative Game Solution, Dividend VectorTTC, Shapley-Scarf Algorithm, Efficient Exchange
関連44
概要The Shapley Value is a solution concept for coalition games that distributes total payoff fairly among players based on their marginal contributions to coalitions. Introduced by Lloyd Shapley in 1953, the Shapley Value is the unique payoff distribution that satisfies four intuitive axioms: efficiency (total payoff is distributed), symmetry (identical players receive equal payoff), null player (players contributing nothing receive nothing), and additivity across games.Top Trading Cycles (TTC) is an algorithm for allocating indivisible goods to agents such that the allocation is Pareto efficient and individually rational. Developed by Lloyd Shapley and Herbert Scarf in 1974, the algorithm identifies cycles of trades in a preference digraph, executes those trades, and iteratively repeats until no further trades are beneficial. TTC is widely used in kidney exchange and housing allocation due to its efficiency and implementation simplicity.
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ScholarGate手法を比較: Shapley Value · Top Trading Cycles. 2026-06-19に以下より取得 https://scholargate.app/ja/compare