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ランダム効用モデル×ナッシュ均衡×
分野ゲーム理論ゲーム理論
系統Machine learningMachine learning
提唱年19741950
提唱者Daniel McFaddenJohn Nash
種類algorithmalgorithm
原典McFadden, D. (1974). Conditional logit analysis of qualitative choice behavior. In P. Zarembka (Ed.), Frontiers in Econometrics (pp. 105-142). Academic Press. link ↗Nash, J. F. (1950). Equilibrium points in N-person games. Proceedings of the National Academy of Sciences, 36(1), 48-49. DOI ↗
別名Discrete Choice Model, Probabilistic Choice, Stochastic UtilityLemke-Howson Equilibrium, Completely Labeled Pair
関連44
概要The Random Utility Model explains discrete choice behavior by assuming agents derive uncertain utilities from alternatives and choose the option yielding highest utility. Introduced by Daniel McFadden in 1974, the model decomposes utility into systematic (observable) and random (idiosyncratic) components, permitting probabilistic choice predictions. The logit model, a parametric specification, yields closed-form choice probabilities that are widely used in marketing, transportation, and environmental valuation.Nash Equilibrium is a game-theoretic solution concept where no player can unilaterally deviate to improve their payoff. Formalized by John Nash in 1950, the Lemke-Howson algorithm computationally finds equilibria in bimatrix games by identifying completely labeled vertex pairs in the strategy polytopes.
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ScholarGate手法を比較: Random Utility Model · Nash Equilibrium. 2026-06-17に以下より取得 https://scholargate.app/ja/compare