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ナッシュ均衡×部分ゲーム完全均衡×
分野ゲーム理論ゲーム理論
系統Machine learningMachine learning
提唱年19501965
提唱者John NashReinhard Selten
種類algorithmalgorithm
原典Nash, J. F. (1950). Equilibrium points in N-person games. Proceedings of the National Academy of Sciences, 36(1), 48-49. DOI ↗Selten, R. (1965). Spieltheoretische Behandlung eines Oligopolmodells mit Nachfrageträgheit. Zeitschrift für die gesamte Staatswissenschaft, 121, 301-324. link ↗
別名Lemke-Howson Equilibrium, Completely Labeled PairBackward Induction, Sequential Equilibrium, Extensive-Form Equilibrium
関連44
概要Nash Equilibrium is a game-theoretic solution concept where no player can unilaterally deviate to improve their payoff. Formalized by John Nash in 1950, the Lemke-Howson algorithm computationally finds equilibria in bimatrix games by identifying completely labeled vertex pairs in the strategy polytopes.Subgame Perfect Equilibrium (SPE) is a refinement of Nash Equilibrium for sequential games, introduced by Reinhard Selten in 1965. It requires that strategy profiles constitute a Nash Equilibrium in every subgame, eliminating non-credible threats and incredible promises. Backward induction is the primary computational method for finding SPE in finite games.
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ScholarGate手法を比較: Nash Equilibrium · Subgame Perfect Equilibrium. 2026-06-18に以下より取得 https://scholargate.app/ja/compare