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Trust Game

The trust game, introduced by Berg, Dickhaut, and McCabe in 1995 (and often called the investment game), is a two-player exchange that operationalizes interpersonal trust and reciprocity in money. An investor receives an endowment and may send any portion to an anonymous trustee; the experimenter multiplies the transfer (typically tripling it); the trustee then decides how much, if any, to return. Standard game theory with purely self-interested players predicts the investor should send nothing because a selfish trustee returns nothing -- yet investors reliably send substantial amounts and trustees reliably return some, contradicting the narrow self-interest prediction. Because the amount sent cleanly measures trust and the amount returned measures trustworthiness, the paradigm became a workhorse in social psychology, behavioral economics, and neuroscience for studying social preferences and cooperation between strangers.

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Izvori

  1. Berg, J., Dickhaut, J., & McCabe, K. (1995). Trust, Reciprocity, and Social History. Games and Economic Behavior, 10(1), 122-142. DOI: 10.1006/game.1995.1027

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ScholarGate. (2026, June 23). Trust Game (Investment Game, Berg-Dickhaut-McCabe). ScholarGate. https://scholargate.app/hr/social-psychology/trust-game

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ScholarGateTrust Game (Trust Game (Investment Game, Berg-Dickhaut-McCabe)). Preuzeto 2026-06-24 s https://scholargate.app/hr/social-psychology/trust-game · Skup podataka: https://doi.org/10.5281/zenodo.20539026