Compara mètodes
Revisa els mètodes seleccionats l'un al costat de l'altre; les files que difereixen es ressalten.
| Investigació participativa basada en el disseny× | Investigació basada en el disseny× | |
|---|---|---|
| Camp | Mètodes de camp | Mètodes de camp |
| Família | Process / pipeline | Process / pipeline |
| Any d'origen≠ | Early 2000s (building on DBR foundations from 1992) | 1992 |
| Autor original≠ | Ann Brown, Allan Collins; participatory extension developed by Penuel, Roschelle, and collaborators | Ann L. Brown and Allan Collins (independently, 1992) |
| Tipus≠ | Iterative collaborative design methodology | Interventionist qualitative-quantitative mixed methodology |
| Font seminal≠ | Penuel, W. R., Roschelle, J., & Shechtman, N. (2007). Designing formative assessment software with teachers: An analysis of the co-design process. Research and Practice in Technology Enhanced Learning, 2(1), 51–74. DOI ↗ | Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. Journal of the Learning Sciences, 2(2), 141–178. DOI ↗ |
| Àlies | Participatory DBR, co-design research, collaborative design-based research, participatory educational design research | DBR, design research, design experiment, educational design research |
| Relacionats | 6 | 6 |
| Resum≠ | Participatory design-based research (PDBR) is an iterative educational research methodology in which practitioners — teachers, students, or community members — serve as genuine co-designers of interventions alongside researchers. Rooted in design-based research (DBR), PDBR adds explicit mechanisms for shared ownership, distributed decision-making, and practitioner voice across all design cycles, making it especially suited to developing contextually responsive educational solutions. | Design-based research (DBR) is an iterative, interventionist methodology that simultaneously designs educational interventions and builds theory about how and why those interventions work in authentic, complex settings. Originating in Ann Brown's 1992 classroom experiments and Allan Collins's parallel work, DBR treats the learning environment as both the object of study and the site of theory generation, cycling through design, enactment, analysis, and redesign until both practical improvement and theoretical insight are achieved. |
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