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| NSGA-II× | Optimizacija kolonijom mrava× | Optimizacija rojem čestica (PSO)× | |
|---|---|---|---|
| Oblast | Optimizacija | Optimizacija | Optimizacija |
| Porodica | Process / pipeline | Process / pipeline | Process / pipeline |
| Godina nastanka≠ | 2002 | 1992 (foundational thesis); 1997 (Ant Colony System formalization) | 1995 |
| Tvorac | — | — | — |
| Tip≠ | Evolutionary multi-objective optimisation algorithm | Metaheuristic — swarm intelligence | Population-based metaheuristic / swarm intelligence |
| Temeljni izvor≠ | Deb, K., Pratap, A., Agarwal, S. & Meyarivan, T. (2002). A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), 182-197. DOI ↗ | Dorigo, M. & Gambardella, L.M. (1997). Ant Colony System: A Cooperative Learning Approach to the Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, 1(1), 53-66. DOI ↗ | Kennedy, J. & Eberhart, R. (1995). Particle Swarm Optimization. IEEE International Conference on Neural Networks (ICNN), 1942-1948. DOI ↗ |
| Drugi nazivi | NSGA2, Non-dominated Sorting GA II, NSGA-II — Çok Amaçlı Evrimsel Optimizasyon | ACO, Karınca Kolonisi Optimizasyonu (ACO), ant colony system | PSO, swarm intelligence optimization, Parçacık Sürü Optimizasyonu (PSO) |
| Srodne≠ | 4 | 5 | 6 |
| Sažetak≠ | NSGA-II (Non-dominated Sorting Genetic Algorithm II) is the standard reference algorithm for multi-objective evolutionary optimisation, introduced by Deb, Pratap, Agarwal and Meyarivan in 2002. Rather than collapsing multiple conflicting objectives into a single score, it evolves a population of candidate solutions across generations and returns a set of Pareto-optimal trade-off solutions — the Pareto front — using fast non-dominated sorting and a crowding distance metric to preserve diversity. | Ant Colony Optimization (ACO) is a metaheuristic algorithm introduced by Marco Dorigo and colleagues in the early 1990s that solves combinatorial optimisation problems by simulating the collective foraging behaviour of ants. Real ants lay pheromone trails on paths and preferentially follow stronger trails; ACO turns this positive-feedback mechanism into a search procedure that finds high-quality solutions to graph-structured problems such as the Travelling Salesman Problem, vehicle routing, and scheduling. | Particle Swarm Optimization (PSO) is a population-based metaheuristic algorithm introduced by Kennedy and Eberhart in 1995, inspired by the collective movement of bird flocks and fish schools. Each candidate solution — called a particle — moves through the search space by updating its velocity and position based on its own best experience and the best experience of the entire swarm, enabling fast convergence across continuous optimization problems. |
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