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Heuristické hodnotenie×Kognitívny priechod×
OdborInterakcia človek–počítačInterakcia človek–počítač
RodinaHypothesis testHypothesis test
Rok vzniku19901990
TvorcaJakob Nielsen and Rolf MolichClayton Lewis, Peter Polson, Cathleen Wharton, John Rieman
TypExpert-based inspection using established design principlesEvaluative walkthrough examining how users learn to use an interface
Pôvodný zdrojNielsen, J. (1994). Heuristic evaluation of user interfaces. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 249–256). link ↗Lewis, C., Polson, P. G., Wharton, C., & Rieman, J. (1990). Testing a walkthrough methodology for specifying and evaluating user interface designs. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (pp. 387–392). link ↗
Ďalšie názvyHE, Expert Evaluation, Nielsen's HeuristicsCognitive Walkthrough, CW Analysis
Príbuzné44
ZhrnutieHeuristic Evaluation is a usability inspection method in which small teams of expert evaluators examine an interface and judge its compliance with established usability principles (heuristics). Developed by Jakob Nielsen and Rolf Molich in 1990, this method is rapid and low-cost, identifying 60–90% of usability problems with as few as 3–5 evaluators. Nielsen's Ten Usability Heuristics—visibility of system status, match between system and real world, user control and freedom, consistency and standards, error prevention and recovery, recognition over recall, flexibility and efficiency, aesthetic and minimalist design, error recovery, and documentation—form the basis of most evaluations.Cognitive Walkthrough is an inspection method for evaluating interface designs by simulating and analyzing how users will learn to use a system through exploration and trial. Developed by Clayton Lewis, Peter Polson, Cathleen Wharton, and John Rieman in 1990, this method is grounded in cognitive psychology and focuses specifically on learnability—whether first-time or occasional users can discover how to perform tasks without formal training. Evaluators role-play user actions, answer a set of critical questions about feedback and discovery at each step, and document usability problems.
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ScholarGatePorovnať metódy: Heuristic Evaluation · Cognitive Walkthrough. Získané 2026-06-18 z https://scholargate.app/sk/compare