Salīdzināt metodes
Apskatiet izvēlētās metodes blakus; rindas, kas atšķiras, ir izceltas.
| Aģentu bāzēta rindošanās simulācija× | Diskrētās notikumu simulācija (DES)× | |
|---|---|---|
| Nozare | Simulācija | Simulācija |
| Saime | Process / pipeline | Process / pipeline |
| Izcelsmes gads≠ | 2000s | 1960s (formalized); modern computational form from 1970s onward |
| Autors≠ | Macal, C. M. & North, M. J. (hybrid formalization); queueing theory rooted in Erlang (1909) | Banks, Carson, Nelson & Nicol (textbook lineage); foundational work by Tocher & Conway (1960s) |
| Tips≠ | Hybrid simulation — agent-based + queueing | Stochastic process simulation |
| Pirmavots≠ | Macal, C. M., & North, M. J. (2010). Tutorial on agent-based modelling and simulation. Journal of Simulation, 4(3), 151–162. DOI ↗ | Banks, J., Carson, J.S., Nelson, B.L. & Nicol, D.M. (2010). Discrete-Event System Simulation (5th ed.). Pearson. ISBN: 978-0136062127 |
| Citi nosaukumi≠ | AB-QS, Agent-Based Queue Simulation, ABM Queueing, Agent Queue Simulation | DES, event-driven simulation, Ayrık Olay Simülasyonu (DES) |
| Saistītās≠ | 5 | 4 |
| Kopsavilkums≠ | Agent-Based Queueing Simulation (AB-QS) combines agent-based modeling with queueing theory to simulate systems where autonomous, decision-making entities interact through waiting lines and service points. Each entity (patient, customer, job) is modeled as an independent agent with its own state and behavioral rules, enabling richer, more realistic dynamics than classical queueing models alone. | Discrete-Event Simulation (DES) is a computational modeling paradigm in which the state of a system changes only at a countable sequence of points in time — the events. Between events nothing changes, so the simulation clock jumps directly from one event to the next. Formalized through the foundational textbooks of Banks, Carson, Nelson and Nicol and of Law in the 1960s–2000s, DES has become the standard tool for analyzing queuing systems, healthcare patient flows, manufacturing lines, and logistics networks where entities move through resources over time. |
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