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그래디언트 부스팅×정규화된 LightGBM×
분야머신러닝머신러닝
계열Machine learningMachine learning
기원 연도20012017
창시자Friedman, J. H.Ke, G. et al. (Microsoft Research)
유형Ensemble (sequential boosting of decision trees)Regularized gradient boosting ensemble
원전Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Ke, G., Meng, Q., Finley, T., Wang, T., Chen, W., Ma, W., Ye, Q., & Liu, T.-Y. (2017). LightGBM: A highly efficient gradient boosting decision tree. Advances in Neural Information Processing Systems, 30, 3146–3154. link ↗
별칭Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machineLightGBM with L1/L2 regularization, penalized LightGBM, LightGBM ridge/lasso, regularized LGBM
관련55
요약Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.Regularized LightGBM applies L1 (lasso) and L2 (ridge) penalty terms to the leaf weight objective of LightGBM — Microsoft's highly efficient gradient boosting framework — to control model complexity, reduce overfitting, and improve generalization on tabular classification and regression tasks with high-dimensional or noisy feature sets.
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