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분야머신러닝머신러닝
계열Machine learningMachine learning
기원 연도20012001
창시자Friedman, J. H.Oza, N. C. & Russell, S.
유형Ensemble (sequential boosting of decision trees)Online ensemble (incremental boosting)
원전Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Oza, N. C., & Russell, S. (2001). Online Bagging and Boosting. In Artificial Intelligence and Statistics 2001 (pp. 105–112). Morgan Kaufmann. link ↗
별칭Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machinestreaming boosting, incremental boosting, online AdaBoost, online ensemble boosting
관련56
요약Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.Online Boosting adapts the classical boosting framework to data streams, updating an ensemble of weak learners one example at a time without storing the full dataset. The Oza-Russell formulation approximates AdaBoost's reweighting using Poisson-sampled instance counts, enabling accurate, adaptive classification in real-time or resource-constrained environments.
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