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| 사례 연구× | 디지털 민족지학× | |
|---|---|---|
| 분야 | 질적 방법 | 질적 방법 |
| 계열 | Process / pipeline | Process / pipeline |
| 기원 연도≠ | 1984 (seminal codification) | Late 1990s – 2000s |
| 창시자≠ | Robert K. Yin (systematised in Case Study Research, 1984) | Christine Hine (virtual ethnography); Robert V. Kozinets (netnography) |
| 유형≠ | Qualitative research design | Qualitative research method |
| 원전≠ | Yin, R.K. (2018). Case Study Research and Applications: Design and Methods (6th ed.). Sage. ISBN: 978-1506336169 | Kozinets, R. V. (2010). Netnography: Doing Ethnographic Research Online. Sage. ISBN: 978-1847875228 |
| 별칭≠ | Vaka Çalışması (Case Study), case study design, case study methodology | online ethnography, virtual ethnography, internet ethnography, netnography |
| 관련≠ | 5 | 6 |
| 요약≠ | Case study research is a qualitative research design that investigates a specific phenomenon, individual, group, organisation, or event in depth within its real-world context. Systematised by Robert K. Yin in 1984, it supports single-case and multiple-case designs and draws on multiple data sources — interviews, observation, documents, and artefacts — to build a rich, contextualised account of a bounded unit. | Digital ethnography is a qualitative research method that adapts traditional ethnographic fieldwork to online and digitally mediated settings. Drawing on sustained participant observation, document collection, and sometimes interviews, the researcher immerses themselves in one or more digital communities — social media platforms, forums, gaming spaces, or messaging groups — to understand how culture, identity, and social practice are constructed through digital interaction. The approach recognises that online spaces are not merely reflections of offline life but distinctive sites of cultural production in their own right. |
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