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부스팅 앙상블×그래디언트 부스팅×
분야앙상블 학습머신러닝
계열Machine learningMachine learning
기원 연도19902001
창시자Robert SchapireFriedman, J. H.
유형sequential ensembleEnsemble (sequential boosting of decision trees)
원전Schapire, R. E. (1990). The strength of weak learnability. Machine Learning, 5(2), 197-227. DOI ↗Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗
별칭adaptive boosting, sequential ensembleGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine
관련45
요약Boosting is an ensemble method that sequentially trains weak learners and combines them into a strong predictor by focusing on samples that previous models misclassified. Each new weak learner is weighted according to the difficulty of its training task, and final predictions are made via weighted voting. Pioneered by Schapire (1990) and refined in AdaBoost (Freund & Schapire, 1997), boosting converts weak learners (barely better than random) into strong learners through sequential reweighting.Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.
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