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분야머신러닝머신러닝
계열Machine learningMachine learning
기원 연도1990–19972001
창시자Schapire, R. E.; Freund, Y.Friedman, J. H.
유형Sequential ensemble (iterative reweighting)Ensemble (sequential boosting of decision trees)
원전Freund, Y. & Schapire, R. E. (1997). A decision-theoretic generalization of on-line learning and an application to boosting. Journal of Computer and System Sciences, 55(1), 119–139. DOI ↗Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗
별칭AdaBoost, gradient boosting, iterative reweighting ensemble, sequential ensembleGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine
관련65
요약Boosting is a sequential ensemble technique that converts many simple, barely-better-than-chance learners into a single highly accurate model by repeatedly focusing training on the examples that previous learners got wrong, then combining all learners with weights proportional to their individual accuracy.Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.
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