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배깅 (Bootstrap Aggregating)×부스팅×랜덤 포레스트×
분야머신러닝머신러닝머신러닝
계열Machine learningMachine learningMachine learning
기원 연도19961990–19972001
창시자Breiman, L.Schapire, R. E.; Freund, Y.Breiman, L.
유형Ensemble meta-algorithm (variance reduction via bootstrap aggregation)Sequential ensemble (iterative reweighting)Ensemble (bagging of decision trees)
원전Breiman, L. (1996). Bagging Predictors. Machine Learning, 24(2), 123–140. DOI ↗Freund, Y. & Schapire, R. E. (1997). A decision-theoretic generalization of on-line learning and an application to boosting. Journal of Computer and System Sciences, 55(1), 119–139. DOI ↗Breiman, L. (2001). Random Forests. Machine Learning, 45, 5–32. DOI ↗
별칭Bootstrap Aggregating, bootstrap aggregation, bagged ensemble, bagged predictorAdaBoost, gradient boosting, iterative reweighting ensemble, sequential ensembleRastgele Orman (Random Forest), rastgele orman, random decision forest, bagged tree ensemble
관련564
요약Bagging, short for Bootstrap Aggregating, is an ensemble meta-algorithm introduced by Leo Breiman in 1996 that trains multiple copies of a base learner on independently drawn bootstrap samples of the training data and combines their predictions — by averaging for regression or majority vote for classification — to produce a final predictor with substantially lower variance than any single base learner.Boosting is a sequential ensemble technique that converts many simple, barely-better-than-chance learners into a single highly accurate model by repeatedly focusing training on the examples that previous learners got wrong, then combining all learners with weights proportional to their individual accuracy.Random Forest is an ensemble learning method, introduced by Leo Breiman in 2001, that grows many decision trees on bootstrap samples of the data and combines their votes to produce strong classification and regression. By pooling many slightly different trees, it produces more accurate and more stable predictions than any single tree.
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