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에이전트 기반 유전 알고리즘×입자 군집 최적화 (PSO)×
분야시뮬레이션최적화
계열Process / pipelineProcess / pipeline
기원 연도1990s1995
창시자Adamidis, P. & Petridis, V. (early formal treatment); broader community development in 1990s
유형Hybrid evolutionary-agent simulationPopulation-based metaheuristic / swarm intelligence
원전Adamidis, P., & Petridis, V. (1996). Co-operating populations with different evolution behaviors. Proceedings of the IEEE International Conference on Evolutionary Computation (ICEC 1996), 188-191. IEEE. link ↗Kennedy, J. & Eberhart, R. (1995). Particle Swarm Optimization. IEEE International Conference on Neural Networks (ICNN), 1942-1948. DOI ↗
별칭ABGA, Agent-Based GA, Multi-Agent Genetic Algorithm, Distributed Agent GAPSO, swarm intelligence optimization, Parçacık Sürü Optimizasyonu (PSO)
관련56
요약An Agent-Based Genetic Algorithm (ABGA) partitions a genetic algorithm's population across a network of autonomous agents, each maintaining a local sub-population and evolving it independently. Agents periodically exchange individuals (migration) based on proximity or communication rules, enabling parallel exploration of the search space while preserving population diversity and avoiding premature convergence.Particle Swarm Optimization (PSO) is a population-based metaheuristic algorithm introduced by Kennedy and Eberhart in 1995, inspired by the collective movement of bird flocks and fish schools. Each candidate solution — called a particle — moves through the search space by updating its velocity and position based on its own best experience and the best experience of the entire swarm, enabling fast convergence across continuous optimization problems.
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