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AdaBoost×그래디언트 부스팅×
분야머신러닝머신러닝
계열Machine learningMachine learning
기원 연도19972001
창시자Freund, Y. & Schapire, R.E.Friedman, J. H.
유형Ensemble (sequential boosting of weak learners)Ensemble (sequential boosting of decision trees)
원전Freund, Y. & Schapire, R.E. (1997). A Decision-Theoretic Generalization of On-Line Learning and an Application to Boosting. Journal of Computer and System Sciences, 55(1), 119–139. DOI ↗Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗
별칭AdaBoost (Adaptive Boosting), adaptive boosting, adaptif artırmaGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine
관련55
요약AdaBoost (Adaptive Boosting) is the original boosting algorithm, introduced by Yoav Freund and Robert Schapire in 1997, that combines a sequence of simple weak learners by giving more weight to the observations they get wrong. The forerunner of gradient boosting, it is simple, interpretable, and a strong baseline for classification.Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.
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