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分野ゲーム理論ゲーム理論
系統Machine learningMachine learning
提唱年19501967
提唱者John NashJohn Harsanyi
種類algorithmalgorithm
原典Nash, J. F. (1950). Equilibrium points in N-person games. Proceedings of the National Academy of Sciences, 36(1), 48-49. DOI ↗Harsanyi, J. C. (1967). Games with incomplete information played by Bayesian players, Parts I, II, and III. Management Science, 14(3), 159-182. DOI ↗
別名Lemke-Howson Equilibrium, Completely Labeled PairBNE, Perfect Bayesian Equilibrium, Type-Contingent Equilibrium
関連44
概要Nash Equilibrium is a game-theoretic solution concept where no player can unilaterally deviate to improve their payoff. Formalized by John Nash in 1950, the Lemke-Howson algorithm computationally finds equilibria in bimatrix games by identifying completely labeled vertex pairs in the strategy polytopes.Bayesian Nash Equilibrium (BNE) extends Nash Equilibrium to games with incomplete information, where players lack full knowledge of others' payoff functions. Introduced by John Harsanyi in 1967, BNE models strategic interaction under uncertainty by representing unknown payoffs as players' private types drawn from a probability distribution. Equilibrium is found by solving for type-contingent strategies that are best responses to all possible type realizations.
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ScholarGate手法を比較: Nash Equilibrium · Bayesian Nash Equilibrium. 2026-06-18に以下より取得 https://scholargate.app/ja/compare