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勾配ブースティング×オンラインバギング×
分野機械学習機械学習
系統Machine learningMachine learning
提唱年20012001
提唱者Friedman, J. H.Oza, N. C. & Russell, S.
種類Ensemble (sequential boosting of decision trees)Online ensemble (streaming bagging)
原典Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Oza, N. C., & Russell, S. (2001). Online bagging and boosting. In Proceedings of the Eighth International Workshop on Artificial Intelligence and Statistics (AISTATS 2001), pp. 105–112. link ↗
別名Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machineincremental bagging, streaming bagging, online bootstrap aggregating, OzaBag
関連54
概要Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.Online Bagging is a streaming ensemble method introduced by Oza and Russell in 2001 that adapts the classical bootstrap aggregating (Bagging) framework to the online learning setting. Instead of resampling a fixed dataset, each incoming instance is fed to every base learner a Poisson(1)-distributed number of times, faithfully approximating bootstrap sampling as the stream evolves. The result is a robust, incrementally updated ensemble that can handle concept drift and continuous data arrival without storing the entire dataset.
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ScholarGate手法を比較: Gradient Boosting · Online Bagging. 2026-06-18に以下より取得 https://scholargate.app/ja/compare