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ブースティング×オンラインバギング×
分野機械学習機械学習
系統Machine learningMachine learning
提唱年1990–19972001
提唱者Schapire, R. E.; Freund, Y.Oza, N. C. & Russell, S.
種類Sequential ensemble (iterative reweighting)Online ensemble (streaming bagging)
原典Freund, Y. & Schapire, R. E. (1997). A decision-theoretic generalization of on-line learning and an application to boosting. Journal of Computer and System Sciences, 55(1), 119–139. DOI ↗Oza, N. C., & Russell, S. (2001). Online bagging and boosting. In Proceedings of the Eighth International Workshop on Artificial Intelligence and Statistics (AISTATS 2001), pp. 105–112. link ↗
別名AdaBoost, gradient boosting, iterative reweighting ensemble, sequential ensembleincremental bagging, streaming bagging, online bootstrap aggregating, OzaBag
関連64
概要Boosting is a sequential ensemble technique that converts many simple, barely-better-than-chance learners into a single highly accurate model by repeatedly focusing training on the examples that previous learners got wrong, then combining all learners with weights proportional to their individual accuracy.Online Bagging is a streaming ensemble method introduced by Oza and Russell in 2001 that adapts the classical bootstrap aggregating (Bagging) framework to the online learning setting. Instead of resampling a fixed dataset, each incoming instance is fed to every base learner a Poisson(1)-distributed number of times, faithfully approximating bootstrap sampling as the stream evolves. The result is a robust, incrementally updated ensemble that can handle concept drift and continuous data arrival without storing the entire dataset.
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ScholarGate手法を比較: Boosting · Online Bagging. 2026-06-18に以下より取得 https://scholargate.app/ja/compare