ScholarGate
Asisten

Bandingkan metode

Tinjau metode pilihan Anda berdampingan; baris yang berbeda akan disorot.

Penelitian Tindakan Pendidikan Digital×Riset Berbasis Desain×
BidangMetode LapanganMetode Lapangan
KeluargaProcess / pipelineProcess / pipeline
Tahun asal1990s–2000s (digital integration of Lewinian action research traditions)1992
PencetusRooted in Carr & Kemmis (1986); digital adaptation developed by Lankshear, Knobel, and others from mid-1990s onwardAnn L. Brown and Allan Collins (independently, 1992)
TipeApplied qualitative-cyclical research designInterventionist qualitative-quantitative mixed methodology
Sumber perintisLankshear, C., & Knobel, M. (2004). A Handbook for Teacher Research: From Design to Implementation. Open University Press. ISBN: 978-0335211357Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. Journal of the Learning Sciences, 2(2), 141–178. DOI ↗
Aliastechnology-integrated action research, online educational action research, digital-mediated practitioner inquiry, DEARDBR, design research, design experiment, educational design research
Terkait56
RingkasanDigital educational action research is a cyclical, practitioner-led inquiry method in which educators systematically investigate a problem or question arising in digitally mediated teaching and learning environments. Drawing on the action research tradition of Carr, Kemmis, and Lewin, it integrates digital tools — learning management systems, social media, video, online collaborative platforms — both as the context of inquiry and as instruments for data collection, making it particularly suited to contemporary technology-rich classrooms.Design-based research (DBR) is an iterative, interventionist methodology that simultaneously designs educational interventions and builds theory about how and why those interventions work in authentic, complex settings. Originating in Ann Brown's 1992 classroom experiments and Allan Collins's parallel work, DBR treats the learning environment as both the object of study and the site of theory generation, cycling through design, enactment, analysis, and redesign until both practical improvement and theoretical insight are achieved.
ScholarGateSet data
  1. v1
  2. 2 Sumber
  3. PUBLISHED
  1. v1
  2. 2 Sumber
  3. PUBLISHED

Ke halaman pencarian Unduh salindia

ScholarGateBandingkan metode: Digital Educational Action Research · Design-based Research. Diakses 2026-06-18 dari https://scholargate.app/id/compare