NEAT
NEAT is a genetic algorithm for evolving artificial neural networks introduced by Kenneth Stanley and Risto Miikkulainen in 2002. Unlike methods that evolve weights alone, NEAT simultaneously evolves both the topology (structure) and the connection weights of neural networks. It achieves this through a direct genome encoding with historical markings that enable meaningful crossover between networks of different structures, making it applicable to reinforcement learning, game playing, and control tasks without requiring a predefined architecture.
Izvorni zapis
Citati kopirani doslovno iz izvornog zapisa metode. Ne impliciraju nikakvu provjeru na razini tvrdnje.
Uređene tvrdnje
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Ovaj prikaz ne izmišlja procjenu tvrdnje kada knjiga dokaza nema nijednu.
Povezane metode
Generirano iz grafa metode i prikazano kao strojno predložene relacije — ne implicira se nikakva tvrdnja dokaza.