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Povećanje gradijenta×Stablo odlučivanja×
PodručjeStrojno učenjeStrojno učenje
ObiteljMachine learningMachine learning
Godina nastanka20011984
TvoracFriedman, J. H.Breiman, Friedman, Olshen & Stone
VrstaEnsemble (sequential boosting of decision trees)Recursive partitioning (if-then rules)
Temeljni izvorFriedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗Breiman, L., Friedman, J.H., Olshen, R.A. & Stone, C.J. (1984). Classification and Regression Trees. Wadsworth. DOI ↗
Drugi naziviGradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machineKarar Ağacı (Decision Tree), karar ağacı, classification tree, regression tree
Srodne55
SažetakGradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost.A Decision Tree is an interpretable classification and regression method, formalised by Breiman, Friedman, Olshen and Stone in their 1984 CART framework, that partitions the data with hierarchical if-then rules. Each split sends observations down one branch or another until a prediction is read off the leaf.
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ScholarGateUsporedite metode: Gradient Boosting · Decision Tree. Preuzeto 2026-06-15 s https://scholargate.app/hr/compare