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Dinamičko programiranje×Duboko pojačavajuće učenje×
PodručjeOptimizacijaDuboko učenje
ObiteljProcess / pipelineMachine learning
Godina nastanka19572015
TvoracRichard BellmanMnih, V. et al. (DQN)
VrstaExact combinatorial optimization via recursive decompositionSequential decision-making (agent–environment interaction)
Temeljni izvorBellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6Mnih, V. et al. (2015). Human-Level Control through Deep Reinforcement Learning. Nature, 518, 529–533. DOI ↗
Drugi naziviDP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik ProgramlamaDerin Pekiştirmeli Öğrenme (DQN / PPO / A3C), derin pekiştirmeli öğrenme, deep RL, DRL
Srodne34
SažetakDynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.Deep Reinforcement Learning combines neural networks with reinforcement learning so an agent learns by interacting with an environment, popularised by Mnih and colleagues' 2015 Nature work on human-level Atari control. Instead of learning from a fixed labelled dataset, the agent takes actions, observes rewards, and gradually shapes a policy that maximises long-run return.
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ScholarGateUsporedite metode: Dynamic Programming · Deep Reinforcement Learning. Preuzeto 2026-06-15 s https://scholargate.app/hr/compare