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| Boosting× | Regulirani pojačani algoritam× | |
|---|---|---|
| Područje | Strojno učenje | Strojno učenje |
| Obitelj | Machine learning | Machine learning |
| Godina nastanka≠ | 1990–1997 | 2001–2016 |
| Tvorac≠ | Schapire, R. E.; Freund, Y. | Friedman, J. H.; extended by Chen & Guestrin |
| Vrsta≠ | Sequential ensemble (iterative reweighting) | Regularized ensemble (boosting with shrinkage/penalty) |
| Temeljni izvor≠ | Freund, Y. & Schapire, R. E. (1997). A decision-theoretic generalization of on-line learning and an application to boosting. Journal of Computer and System Sciences, 55(1), 119–139. DOI ↗ | Friedman, J. H. (2001). Greedy function approximation: A gradient boosting machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗ |
| Drugi nazivi | AdaBoost, gradient boosting, iterative reweighting ensemble, sequential ensemble | shrinkage boosting, penalized boosting, regularized gradient boosting, L1/L2 boosting |
| Srodne≠ | 6 | 5 |
| Sažetak≠ | Boosting is a sequential ensemble technique that converts many simple, barely-better-than-chance learners into a single highly accurate model by repeatedly focusing training on the examples that previous learners got wrong, then combining all learners with weights proportional to their individual accuracy. | Regularized boosting extends gradient boosting by adding explicit controls — shrinkage (learning rate), L1/L2 weight penalties, subsampling, and tree-complexity limits — to the objective function and the update rule. These constraints reduce overfitting, stabilise the model on noisy or small datasets, and are the core reason why systems such as XGBoost and LightGBM consistently outperform vanilla boosting on real-world tabular benchmarks. |
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