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Simulation de faisceaux par particules dans un champ (Particle-in-Cell)×VEGAS Monte Carlo×
DomainePhysique des particulesPhysique des particules
FamilleProcess / pipelineProcess / pipeline
Année d'origine19911978
Auteur d'origineBirdsall, Langdon, and collaboratorsPeter Lepage
TypeMonte Carlo beam simulationAdaptive sampling algorithm
Source fondatriceBirdsall, C. K., & Langdon, A. B. (1991). Plasma Physics via Computer Simulation. Taylor & Francis. link ↗Lepage, G. P. (1978). A new algorithm for adaptive multidimensional integration. Journal of Computational Physics, 27(2), 192–203. DOI ↗
AliasPIC simulation, plasma simulation, beam dynamicsVEGAS algorithm, adaptive importance sampling, multidimensional integration
Apparentées33
RésuméThe Particle-in-Cell (PIC) method is a powerful computational technique for simulating the dynamics of charged particle beams and plasmas in complex electromagnetic field configurations. By tracking individual macroparticles and self-consistently solving Maxwell's equations on a grid, PIC enables study of collective effects and nonlinear phenomena in beam and accelerator physics.VEGAS is an adaptive Monte Carlo algorithm for numerical integration of multidimensional functions, particularly useful for high-dimensional integrals common in particle physics calculations. By adaptively refining the sampling distribution to concentrate points in high-contribution regions, VEGAS dramatically improves integration efficiency compared to naive Monte Carlo.
ScholarGateJeu de données
  1. v1
  2. 3 Sources
  3. PUBLISHED
  1. v1
  2. 3 Sources
  3. PUBLISHED

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ScholarGateComparer des méthodes: Particle-in-Cell Beam Simulation · Vegas Monte Carlo. Consulté le 2026-06-19 sur https://scholargate.app/fr/compare