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Examinez les méthodes sélectionnées côte à côte ; les lignes qui diffèrent sont mises en évidence.

Algorithme de recherche A*×Algorithme de Dijkstra×
DomaineRecherche opérationnelleRecherche opérationnelle
FamilleMachine learningMachine learning
Année d'origine19681956
Auteur d'originePeter E. Hart, Nils J. Nilsson, and Bertram RaphaelEdsger W. Dijkstra
Typealgorithmalgorithm
Source fondatriceHart, P. E., Nilsson, N. J., & Raphael, B. (1968). A formal basis for the heuristic determination of minimum cost paths. IEEE Transactions on Systems Science and Cybernetics, 4(2), 100-107. DOI ↗Dijkstra, E. W. (1959). A note on two problems in connexion with graphs. Numerische Mathematik, 1(1), 269-271. DOI ↗
AliasA* algorithm, A-star algorithm, A* searchDijkstra's algorithm, shortest path algorithm
Apparentées23
RésuméThe A* Search Algorithm, developed by Peter E. Hart, Nils J. Nilsson, and Bertram Raphael in 1968, is an optimal path-finding algorithm that combines the benefits of Dijkstra's algorithm with heuristic guidance. It efficiently finds the shortest path by balancing actual distance from the start with estimated distance to the goal.Dijkstra's Algorithm, introduced by Edsger W. Dijkstra in 1956, is one of the most fundamental algorithms in computer science for solving the single-source shortest path problem. It finds the shortest path from a starting vertex to all other vertices in a weighted graph with non-negative edge weights.
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  2. 2 Sources
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  1. v1
  2. 2 Sources
  3. PUBLISHED

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ScholarGateComparer des méthodes: A-star Search Algorithm · Dijkstra Algorithm. Consulté le 2026-06-15 sur https://scholargate.app/fr/compare