Dictator Game
The Dictator Game is a simple economic decision task measuring generosity and prosocial behavior. One player (dictator) receives money and unilaterally decides how to allocate it between themselves and an anonymous second player (recipient). The recipient cannot reject the offer; they simply receive what the dictator gives. Unlike the Ultimatum Game, the dictator faces no punishment for selfishness. Thus, the Dictator Game reveals baseline generosity without strategic calculation, revealing intrinsic prosocial preferences.
Source record
Citations copied verbatim from the method’s source record. No claim-level verification is inferred from them.
- Forsythe, R., Horowitz, J. L., Savin, N. E., & Sefton, M. (1994). Fairness in simple bargaining experiments. Games and Economic Behavior, 6(3), 347-369. · DOI 10.1006/game.1994.1021
- Camerer, C. F. (2003). Behavioral game theory: Experiments in strategic interaction. Princeton University Press. · URL
- Henrich, J., Boyd, R., Bowles, S., et al. (2005). 'Economic man' in cross-cultural perspective: Behavioral experiments in 15 small-scale societies. Behavioral and Brain Sciences, 28(6), 795-855. · DOI 10.1017/S0140525X05000142
Curated claims
Claims persisted in the evidence ledger, each with its own assessment.
This view does not invent a claim assessment when the ledger has none.
Related methods
Generated from the method graph and shown as machine-suggested relations — no evidence claim is inferred.