Porovnat metody
Prohlédněte si vybrané metody vedle sebe; řádky, které se liší, jsou zvýrazněny.
| Hodnocení programů× | Design-Based Research× | |
|---|---|---|
| Obor | Terénní metody | Terénní metody |
| Rodina | Process / pipeline | Process / pipeline |
| Rok vzniku≠ | 1960s–1970s (Scriven 1967; Stufflebeam CIPP model 1971) | 1992 |
| Tvůrce≠ | Michael Scriven; Daniel Stufflebeam; Peter Rossi | Ann L. Brown and Allan Collins (independently, 1992) |
| Typ≠ | Applied evaluation methodology | Interventionist qualitative-quantitative mixed methodology |
| Původní zdroj≠ | Rossi, P. H., Lipsey, M. W., & Freeman, H. E. (2004). Evaluation: A Systematic Approach (7th ed.). Sage. ISBN: 978-0761908944 | Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. Journal of the Learning Sciences, 2(2), 141–178. DOI ↗ |
| Další názvy | evaluation research, program assessment, educational evaluation, systematic program evaluation | DBR, design research, design experiment, educational design research |
| Příbuzné≠ | 3 | 6 |
| Shrnutí≠ | Program evaluation is a systematic, empirically grounded process of collecting and analyzing information about a program to determine its merit, worth, or significance. Applied across education, public health, social services, and policy, it addresses questions such as whether a program is reaching its target population, whether it is being implemented as designed, and whether it is producing the intended outcomes. It draws on both quantitative and qualitative methods and serves accountability, improvement, or knowledge-generation purposes. | Design-based research (DBR) is an iterative, interventionist methodology that simultaneously designs educational interventions and builds theory about how and why those interventions work in authentic, complex settings. Originating in Ann Brown's 1992 classroom experiments and Allan Collins's parallel work, DBR treats the learning environment as both the object of study and the site of theory generation, cycling through design, enactment, analysis, and redesign until both practical improvement and theoretical insight are achieved. |
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