Porovnat metody
Prohlédněte si vybrané metody vedle sebe; řádky, které se liší, jsou zvýrazněny.
| Akční výzkum ve vzdělávání× | Design-Based Research× | |
|---|---|---|
| Obor | Terénní metody | Terénní metody |
| Rodina | Process / pipeline | Process / pipeline |
| Rok vzniku≠ | 1940s (Lewin); educational context developed 1970s–1980s | 1992 |
| Tvůrce≠ | Kurt Lewin (action research foundations); Lawrence Stenhouse and John Elliott (educational adaptation) | Ann L. Brown and Allan Collins (independently, 1992) |
| Typ≠ | Participatory qualitative research design | Interventionist qualitative-quantitative mixed methodology |
| Původní zdroj≠ | Elliott, J. (1991). Action Research for Educational Change. Open University Press. ISBN: 978-0335096190 | Brown, A. L. (1992). Design experiments: Theoretical and methodological challenges in creating complex interventions in classroom settings. Journal of the Learning Sciences, 2(2), 141–178. DOI ↗ |
| Další názvy | EAR, practitioner research, teacher action research, classroom action research | DBR, design research, design experiment, educational design research |
| Příbuzné | 6 | 6 |
| Shrnutí≠ | Educational action research is a cyclical, practitioner-led inquiry method in which educators systematically investigate a problem or opportunity in their own classroom or school, implement a change, observe its effects, and reflect on findings to guide the next cycle. Rooted in Kurt Lewin's action research framework and developed for educational contexts by Lawrence Stenhouse and John Elliott, it bridges the gap between educational theory and classroom practice by making teachers agents of rigorous inquiry. | Design-based research (DBR) is an iterative, interventionist methodology that simultaneously designs educational interventions and builds theory about how and why those interventions work in authentic, complex settings. Originating in Ann Brown's 1992 classroom experiments and Allan Collins's parallel work, DBR treats the learning environment as both the object of study and the site of theory generation, cycling through design, enactment, analysis, and redesign until both practical improvement and theoretical insight are achieved. |
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