Uigizaji wa Mfumo wa Matukio ya Kiholela — Mtindo wa Arena / AnyLogic
Uigizaji wa mfumo wa matukio ya kiholela (DES) ni mbinu ya uundaji wa kompyuta ambayo hali ya mfumo hubadilika tu kwa vipindi maalum vya muda — vinavyoitwa matukio — kama vile kuwasili kwa mteja, kuanza kwa mashine, au kukamilika kwa kazi. Kwa kutumia maandishi ya msingi kutoka kwa Kelton, Sadowski, na Zupick (2014) na Law (2015), DES huwakilisha michakato kama mitandao ya rasilimali, foleni, na shughuli, ikiwaruhusu wachambuzi kupima mabadiliko ya uwezo na sera kwenye modeli pepe kabla ya kugusa mfumo halisi.
Soma mbinu kamili
Ingia kwa akaunti ya bure ili kusoma sehemu hii.
Method map
The neighbourhood of related methods — select a node to explore.
Vyanzo
- Kelton, W.D., Sadowski, R.P. & Zupick, N.B. (2014). Simulation with Arena (6th ed.). McGraw-Hill. ISBN: 978-0073401317
- Law, A.M. (2015). Simulation Modeling and Analysis (5th ed.). McGraw-Hill. ISBN: 978-0073401324
Jinsi ya kunukuu ukurasa huu
ScholarGate. (2026, June 1). Discrete-Event System Simulation (Arena / AnyLogic style). ScholarGate. https://scholargate.app/sw/simulation/discrete-system-simulation
Which method?
Set this method beside its closest kin and read them side by side — the library lays the books on the table; the choice is yours.
- Uundaji wa Ruwaza za Mawakala (ABM)Uigaji↔ compare
- Uigaji wa BootstrapUigaji↔ compare
- Uiguzi wa Monte CarloUfanyaji Maamuzi↔ compare
- Mienendo ya MfumoUigaji↔ compare
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