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Uigizaji wa Mfumo wa Matukio ya Kiholela — Mtindo wa Arena / AnyLogic

Uigizaji wa mfumo wa matukio ya kiholela (DES) ni mbinu ya uundaji wa kompyuta ambayo hali ya mfumo hubadilika tu kwa vipindi maalum vya muda — vinavyoitwa matukio — kama vile kuwasili kwa mteja, kuanza kwa mashine, au kukamilika kwa kazi. Kwa kutumia maandishi ya msingi kutoka kwa Kelton, Sadowski, na Zupick (2014) na Law (2015), DES huwakilisha michakato kama mitandao ya rasilimali, foleni, na shughuli, ikiwaruhusu wachambuzi kupima mabadiliko ya uwezo na sera kwenye modeli pepe kabla ya kugusa mfumo halisi.

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Method map

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Vyanzo

  1. Kelton, W.D., Sadowski, R.P. & Zupick, N.B. (2014). Simulation with Arena (6th ed.). McGraw-Hill. ISBN: 978-0073401317
  2. Law, A.M. (2015). Simulation Modeling and Analysis (5th ed.). McGraw-Hill. ISBN: 978-0073401324

Jinsi ya kunukuu ukurasa huu

ScholarGate. (2026, June 1). Discrete-Event System Simulation (Arena / AnyLogic style). ScholarGate. https://scholargate.app/sw/simulation/discrete-system-simulation

Which method?

Set this method beside its closest kin and read them side by side — the library lays the books on the table; the choice is yours.

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ScholarGateDiscrete-Event System Simulation (Discrete-Event System Simulation (Arena / AnyLogic style)). Imepatikana 2026-06-15 kutoka https://scholargate.app/sw/simulation/discrete-system-simulation · Seti ya data: https://doi.org/10.5281/zenodo.20539026