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| Testiranje stabla× | Kontekstualno ispitivanje× | |
|---|---|---|
| Oblast | Interakcija čoveka i računara | Interakcija čoveka i računara |
| Porodica | Hypothesis test | Hypothesis test |
| Godina nastanka≠ | 2000s | 1993 |
| Tvorac≠ | Usability Professionals | Hugh Beyer and Karen Holtzblatt |
| Tip≠ | Task-based testing of navigation structures | In-situ user research method capturing real work practices |
| Temeljni izvor≠ | Tullis, T., Fleischman, S., McNulty, M., Ciccone, C., & Bergel, M. (2002). An empirical comparison of lab and remote usability testing of web sites. In Proceedings of the Usability Professionals Association Annual Conference. link ↗ | Beyer, H., & Holtzblatt, K. (1998). Contextual Design: Defining Customer-Centered Systems. Morgan Kaufmann. ISBN: 1-558-60722-X |
| Drugi nazivi≠ | Reverse Card Sort, Card Sorting Validation | CI, Contextual Design, Work-centered Design |
| Srodne | 4 | 4 |
| Sažetak≠ | Tree Testing is a quantitative, task-based validation method for evaluating information architecture and navigation structures. Users are presented with a text-only representation of a website or app hierarchy (a tree) and asked to locate specific items or complete tasks by clicking through the structure. Unlike card sorting, which reveals user mental models during design, tree testing validates whether a proposed structure allows users to find items efficiently. The method captures success rate, time-to-completion, and paths taken, providing metrics for comparing navigation designs. | Contextual Inquiry is a field research method for understanding users by observing and interviewing them in their real work environment. Developed by Hugh Beyer and Karen Holtzblatt at Applied Research and Technology, this method combines ethnographic observation with targeted questioning to capture not just what users say they do, but what they actually do—including workarounds, informal practices, and priorities often invisible in lab settings. Contextual Inquiry uncovers the context, constraints, and real-world complexity of user tasks, providing rich insights for user-centered design. |
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