Uporedite metode

Pregledajte izabrane metode jednu pored druge; redovi koji se razlikuju su istaknuti.

Q-učenje×Dinamičko programiranje×
OblastMašinsko učenjeOptimizacija
PorodicaMachine learningProcess / pipeline
Godina nastanka19921957
TvoracChristopher Watkins & Peter DayanRichard Bellman
TipModel-free reinforcement-learning control algorithmExact combinatorial optimization via recursive decomposition
Temeljni izvorWatkins, C. J. C. H., & Dayan, P. (1992). Q-learning. Machine Learning, 8(3–4), 279–292. DOI ↗Bellman, R. (1957). Dynamic Programming. Princeton University Press. ISBN: 978-0-691-07951-6
Drugi naziviQ-learning algorithm, tabular Q-learning, off-policy TD control, Q-öğrenmeDP, Bellman's Principle of Optimality, Recursive Optimization, Dinamik Programlama
Srodne33
SažetakQ-learning, introduced by Christopher Watkins and Peter Dayan in 1992, is a model-free reinforcement-learning algorithm that learns the value of taking each action in each state — the Q-function — purely from experience, without a model of the environment. It is off-policy: it learns the optimal action-values while following an exploratory behaviour policy, and under standard conditions it provably converges to the optimal policy.Dynamic Programming (DP) is an exact optimization technique introduced by Richard Bellman in 1957 for solving multi-stage decision problems. It decomposes a complex problem into simpler, overlapping subproblems, solves each subproblem once, and stores the results to avoid redundant computation. Grounded in the Principle of Optimality, DP guarantees globally optimal solutions whenever the problem exhibits overlapping subproblems and optimal substructure.
ScholarGateSkup podataka
  1. v1
  2. 2 Izvori
  3. PUBLISHED
  1. v1
  2. 1 Izvori
  3. PUBLISHED

Idi na pretragu Download slides

ScholarGateUporedite metode: Q-Learning · Dynamic Programming. Preuzeto 2026-06-15 sa https://scholargate.app/sr/compare