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| Determinističko modelovanje zasnovano na agentima× | Ćelijski automati× | |
|---|---|---|
| Oblast | Simulacija | Simulacija |
| Porodica | Process / pipeline | Process / pipeline |
| Godina nastanka≠ | 1996 | 1940s–1950s (formalized); 1970 (Conway's Game of Life); 2002 (Wolfram's systematic classification) |
| Tvorac≠ | Epstein, J. M. & Axtell, R. | John von Neumann and Stanislaw Ulam (1940s–1950s); popularized by John Conway (1970) and Stephen Wolfram (1980s–2002) |
| Tip≠ | Computational simulation — deterministic rule-based agents | Grid-based computational simulation model |
| Temeljni izvor≠ | Epstein, J. M., & Axtell, R. (1996). Growing Artificial Societies: Social Science from the Bottom Up. MIT Press. ISBN: 9780262550253 | Wolfram, S. (2002). A New Kind of Science. Wolfram Media. ISBN: 978-1579550080 |
| Drugi nazivi | D-ABM, Deterministic ABM, Rule-Based Agent Simulation, Fixed-Rule Agent-Based Model | CA, Hücresel Otomat (Cellular Automata), lattice model, grid-based simulation |
| Srodne≠ | 4 | 5 |
| Sažetak≠ | Deterministic Agent-Based Modeling (D-ABM) is a computational simulation approach in which autonomous agents follow fully specified, non-random behavioral rules within a structured environment. Every run with identical initial conditions produces identical outcomes, making the model fully reproducible and transparent for analysis of emergent system behavior without stochastic noise. | Cellular automata (CA) is a grid-based computational simulation model, first formalized by John von Neumann and Stanislaw Ulam in the 1940s–1950s and brought to wide attention by John Conway's Game of Life (1970) and Stephen Wolfram's systematic classification (2002), in which a lattice of cells — each holding a finite discrete state — evolves in discrete time steps according to local neighborhood interaction rules, causing complex global patterns to emerge from simple local specifications. |
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