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| Stochastická dynamika systémov× | Diskrétna simulácia udalostí (DES)× | |
|---|---|---|
| Odbor | Simulácia | Simulácia |
| Rodina | Process / pipeline | Process / pipeline |
| Rok vzniku≠ | 1980s–2000s | 1960s (formalized); modern computational form from 1970s onward |
| Tvorca≠ | Jay W. Forrester (base SD); stochastic extensions developed through 1980s–2000s by multiple researchers | Banks, Carson, Nelson & Nicol (textbook lineage); foundational work by Tocher & Conway (1960s) |
| Typ≠ | Continuous stochastic simulation | Stochastic process simulation |
| Pôvodný zdroj≠ | Sterman, J.D. (2000). Business Dynamics: Systems Thinking and Modeling for a Complex World. Irwin McGraw-Hill. ISBN: 978-0072389159 | Banks, J., Carson, J.S., Nelson, B.L. & Nicol, D.M. (2010). Discrete-Event System Simulation (5th ed.). Pearson. ISBN: 978-0136062127 |
| Ďalšie názvy≠ | SSD, stochastic stock-flow modelling, probabilistic system dynamics, random system dynamics | DES, event-driven simulation, Ayrık Olay Simülasyonu (DES) |
| Príbuzné≠ | 5 | 4 |
| Zhrnutie≠ | Stochastic System Dynamics (SSD) extends conventional system dynamics by replacing fixed parameter values and deterministic flow equations with probability distributions and random draws. Running many replications of the stock-flow model yields probabilistic trajectories — confidence bands rather than single lines — enabling rigorous uncertainty quantification and risk analysis in complex feedback systems such as epidemic models, supply chains, and energy policy scenarios. | Discrete-Event Simulation (DES) is a computational modeling paradigm in which the state of a system changes only at a countable sequence of points in time — the events. Between events nothing changes, so the simulation clock jumps directly from one event to the next. Formalized through the foundational textbooks of Banks, Carson, Nelson and Nicol and of Law in the 1960s–2000s, DES has become the standard tool for analyzing queuing systems, healthcare patient flows, manufacturing lines, and logistics networks where entities move through resources over time. |
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