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Compară metode

Examinează metodele selectate una lângă alta; rândurile care diferă sunt evidențiate.

Etnografie Comparativă×Etnografia Digitală×Teoria Fundamentată×
DomeniuCalitativCalitativCercetare calitativă
FamilieProcess / pipelineProcess / pipelineProcess / pipeline
Anul apariției1987–1995 (systematic comparative ethnography formalized)Late 1990s – 2000s1967
Autorul originalGeorge E. Marcus (multi-sited formulation); Charles C. Ragin (comparative logic)Christine Hine (virtual ethnography); Robert V. Kozinets (netnography)Barney Glaser and Anselm Strauss
TipQualitative comparative research designQualitative research methodMethod
Sursa seminalăMarcus, G. E. (1995). Ethnography in/of the world system: The emergence of multi-sited ethnography. Annual Review of Anthropology, 24, 95–117. DOI ↗Kozinets, R. V. (2010). Netnography: Doing Ethnographic Research Online. Sage. ISBN: 978-1847875228Glaser, B. G., & Strauss, A. L. (1967). The discovery of grounded theory: Strategies for qualitative research. Aldine. link ↗
Denumiri alternativemulti-sited ethnography, cross-site ethnography, comparative field research, comparative participant observationonline ethnography, virtual ethnography, internet ethnography, netnographyGT, Grounded Theory Approach
Înrudite663
RezumatComparative ethnography is a qualitative research design that conducts in-depth ethnographic fieldwork across two or more sites, groups, communities, or cultural settings in order to generate systematic comparisons. Rather than describing a single community in isolation, it traces similarities, differences, and interconnections across cases, producing theoretically grounded insights that no single site could yield alone.Digital ethnography is a qualitative research method that adapts traditional ethnographic fieldwork to online and digitally mediated settings. Drawing on sustained participant observation, document collection, and sometimes interviews, the researcher immerses themselves in one or more digital communities — social media platforms, forums, gaming spaces, or messaging groups — to understand how culture, identity, and social practice are constructed through digital interaction. The approach recognises that online spaces are not merely reflections of offline life but distinctive sites of cultural production in their own right.Grounded Theory (GT) is a systematic qualitative research methodology in which theory emerges directly from data through iterative analysis, rather than being imposed before data collection. Developed by Barney Glaser and Anselm Strauss in 1967, GT prioritizes generating explanatory frameworks grounded in evidence.
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ScholarGateCompară metode: Comparative Ethnography · Digital Ethnography · Grounded Theory. Preluat la 2026-06-18 de pe https://scholargate.app/ro/compare