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| NSGA-II× | Optymalizacja Kolonii Mrówek× | Ewolucja Różnicowa× | Algorytm genetyczny× | Optymalizacja rojem cząstek (PSO)× | |
|---|---|---|---|---|---|
| Dziedzina | Optymalizacja | Optymalizacja | Optymalizacja | Optymalizacja | Optymalizacja |
| Rodzina | Process / pipeline | Process / pipeline | Process / pipeline | Process / pipeline | Process / pipeline |
| Rok powstania≠ | 2002 | 1992 (foundational thesis); 1997 (Ant Colony System formalization) | 1997 | 1975 | 1995 |
| Twórca≠ | — | — | Rainer Storn & Kenneth Price | John Henry Holland | — |
| Typ≠ | Evolutionary multi-objective optimisation algorithm | Metaheuristic — swarm intelligence | Population-based stochastic metaheuristic | Population-based metaheuristic | Population-based metaheuristic / swarm intelligence |
| Źródło pierwotne≠ | Deb, K., Pratap, A., Agarwal, S. & Meyarivan, T. (2002). A Fast and Elitist Multiobjective Genetic Algorithm: NSGA-II. IEEE Transactions on Evolutionary Computation, 6(2), 182-197. DOI ↗ | Dorigo, M. & Gambardella, L.M. (1997). Ant Colony System: A Cooperative Learning Approach to the Traveling Salesman Problem. IEEE Transactions on Evolutionary Computation, 1(1), 53-66. DOI ↗ | Storn, R. & Price, K. (1997). Differential Evolution – A Simple and Efficient Heuristic for Global Optimization over Continuous Spaces. Journal of Global Optimization, 11(4), 341–359. DOI ↗ | Holland, J.H. (1975). Adaptation in Natural and Artificial Systems. University of Michigan Press. link ↗ | Kennedy, J. & Eberhart, R. (1995). Particle Swarm Optimization. IEEE International Conference on Neural Networks (ICNN), 1942-1948. DOI ↗ |
| Inne nazwy | NSGA2, Non-dominated Sorting GA II, NSGA-II — Çok Amaçlı Evrimsel Optimizasyon | ACO, Karınca Kolonisi Optimizasyonu (ACO), ant colony system | DE algorithm, Diferansiyel Evrim (DE), DE optimization | GA, evolutionary algorithm, Genetik Algoritma — Evrimsel Optimizasyon | PSO, swarm intelligence optimization, Parçacık Sürü Optimizasyonu (PSO) |
| Pokrewne≠ | 4 | 5 | 5 | 5 | 6 |
| Podsumowanie≠ | NSGA-II (Non-dominated Sorting Genetic Algorithm II) is the standard reference algorithm for multi-objective evolutionary optimisation, introduced by Deb, Pratap, Agarwal and Meyarivan in 2002. Rather than collapsing multiple conflicting objectives into a single score, it evolves a population of candidate solutions across generations and returns a set of Pareto-optimal trade-off solutions — the Pareto front — using fast non-dominated sorting and a crowding distance metric to preserve diversity. | Ant Colony Optimization (ACO) is a metaheuristic algorithm introduced by Marco Dorigo and colleagues in the early 1990s that solves combinatorial optimisation problems by simulating the collective foraging behaviour of ants. Real ants lay pheromone trails on paths and preferentially follow stronger trails; ACO turns this positive-feedback mechanism into a search procedure that finds high-quality solutions to graph-structured problems such as the Travelling Salesman Problem, vehicle routing, and scheduling. | Differential Evolution (DE), introduced by Rainer Storn and Kenneth Price in 1997, is a population-based stochastic optimisation algorithm designed for continuous parameter spaces. It generates candidate solutions by combining vector differences between existing population members, making it a powerful and parameter-lean alternative to Genetic Algorithms and Particle Swarm Optimisation when the search landscape is non-convex, multimodal, or poorly suited to gradient-based methods. | A genetic algorithm (GA) is a population-based metaheuristic optimization method introduced by John Henry Holland (1975) that mimics the principles of natural selection. It maintains a population of candidate solutions and iteratively improves them through selection, crossover, and mutation operators, making it especially powerful on discontinuous, non-convex, and multi-modal search spaces where classical gradient-based methods fail. | Particle Swarm Optimization (PSO) is a population-based metaheuristic algorithm introduced by Kennedy and Eberhart in 1995, inspired by the collective movement of bird flocks and fish schools. Each candidate solution — called a particle — moves through the search space by updating its velocity and position based on its own best experience and the best experience of the entire swarm, enabling fast convergence across continuous optimization problems. |
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