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CycleGAN×Generatywna Sieć Antagonistyczna×Wasserstein GAN (WGAN)×
DziedzinaUczenie głębokieUczenie głębokieUczenie głębokie
RodzinaMachine learningMachine learningMachine learning
Rok powstania201720142017
TwórcaJun-Yan Zhu et al.Goodfellow, I. et al.Martín Arjovsky, Soumith Chintala & Léon Bottou
TypUnsupervised image-to-image translationGenerative deep learning (adversarial two-network game)Generative adversarial network variant
Źródło pierwotneZhu, J.-Y., Park, T., Isola, P., & Efros, A. A. (2017). Unpaired image-to-image translation using cycle-consistent adversarial networks. IEEE International Conference on Computer Vision (ICCV), 2242–2251. DOI ↗Goodfellow, I. et al. (2014). Generative Adversarial Nets. NeurIPS. link ↗Arjovsky, M., Chintala, S., & Bottou, L. (2017). Wasserstein generative adversarial networks. International Conference on Machine Learning (ICML), 214–223. link ↗
Inne nazwyCycle-Consistent Adversarial Networks, Unpaired Image-to-Image Translation, Cycle-GAN, Çevrimsel Tutarlı GANÜretici Çekişmeli Ağ (GAN), GAN, generative adversarial nets, adversarial networkWGAN, Earth-Mover GAN, Wasserstein Generative Adversarial Network, Wasserstein-GAN
Pokrewne343
PodsumowanieCycleGAN, introduced by Zhu et al. at ICCV 2017, learns to translate images between two visual domains without requiring paired training examples. It trains two generators and two discriminators simultaneously, enforcing a cycle-consistency constraint so that an image translated from domain X to Y and back again recovers the original. This makes it applicable whenever large aligned datasets are unavailable, such as converting photographs to artwork styles, turning summer landscapes into winter scenes, or mapping satellite imagery to map tiles.A Generative Adversarial Network (GAN), introduced by Ian Goodfellow and colleagues in 2014, produces realistic synthetic data through the competition of two neural networks — a generator and a discriminator. It is widely used for image synthesis, data augmentation, and distribution estimation.Wasserstein GAN (WGAN) is a generative adversarial network variant introduced by Arjovsky, Chintala, and Bottou in 2017 that replaces the Jensen-Shannon divergence used in the original GAN with the Wasserstein-1 (Earth Mover) distance. This substitution provides a theoretically grounded training objective that yields more stable optimization and a loss value that correlates meaningfully with generated sample quality, addressing the notorious mode collapse and vanishing gradient problems of standard GANs.
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ScholarGatePorównaj metody: CycleGAN · Generative Adversarial Network · Wasserstein GAN. Pobrano 2026-06-19 z https://scholargate.app/pl/compare