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Trening adwersaryjny×Generatywna Sieć Antagonistyczna×
DziedzinaUczenie głębokieUczenie głębokie
RodzinaMachine learningMachine learning
Rok powstania20182014
TwórcaAleksander Madry et al.Goodfellow, I. et al.
TypRobust optimization training procedureGenerative deep learning (adversarial two-network game)
Źródło pierwotneMadry, A., Makelov, A., Schmidt, L., Tsipras, D., & Vladu, A. (2018). Towards deep learning models resistant to adversarial attacks. International Conference on Learning Representations (ICLR). link ↗Goodfellow, I. et al. (2014). Generative Adversarial Nets. NeurIPS. link ↗
Inne nazwyMin-Max Robust Training, PGD Adversarial Training, Robust Empirical Risk Minimization, Hasımsal EğitimÜretici Çekişmeli Ağ (GAN), GAN, generative adversarial nets, adversarial network
Pokrewne34
PodsumowanieAdversarial Training is a robust optimization procedure for deep neural networks in which the model is trained not on clean data alone but on worst-case perturbed inputs crafted during training. Formalized by Madry et al. (2018) as a min-max saddle-point problem, the method uses Projected Gradient Descent (PGD) to generate strong adversarial examples within a bounded Lp perturbation set before each gradient update, forcing the network to learn decision boundaries that are stable under such perturbations.A Generative Adversarial Network (GAN), introduced by Ian Goodfellow and colleagues in 2014, produces realistic synthetic data through the competition of two neural networks — a generator and a discriminator. It is widely used for image synthesis, data augmentation, and distribution estimation.
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