Salīdzināt metodes
Apskatiet izvēlētās metodes blakus; rindas, kas atšķiras, ir izceltas.
| XGBoost× | Gradient Boosting× | |
|---|---|---|
| Nozare | Mašīnmācīšanās | Mašīnmācīšanās |
| Saime | Machine learning | Machine learning |
| Izcelsmes gads≠ | 2016 | 2001 |
| Autors≠ | Chen, T. & Guestrin, C. | Friedman, J. H. |
| Tips≠ | Ensemble (gradient-boosted decision trees) | Ensemble (sequential boosting of decision trees) |
| Pirmavots≠ | Chen, T. & Guestrin, C. (2016). XGBoost: A Scalable Tree Boosting System. Proceedings of the 22nd ACM SIGKDD, 785–794. DOI ↗ | Friedman, J. H. (2001). Greedy Function Approximation: A Gradient Boosting Machine. Annals of Statistics, 29(5), 1189–1232. DOI ↗ |
| Citi nosaukumi≠ | XGBoost, extreme gradient boosting, scalable tree boosting | Gradient Boosting (GBM), GBM, gradient boosted trees, gradient boosting machine |
| Saistītās | 5 | 5 |
| Kopsavilkums≠ | XGBoost (Extreme Gradient Boosting) is a scalable tree-boosting algorithm introduced by Tianqi Chen and Carlos Guestrin in 2016. It builds a strong predictor by adding decision trees one at a time, each correcting the errors left by the trees before it, and is a powerful prediction method widely used in competitions. | Gradient Boosting is an ensemble learning method, formalised by Jerome H. Friedman in 2001, that combines a sequence of weak learners — typically shallow decision trees — so that each new tree is fitted to minimise the residual errors of the trees before it. It is the core algorithm behind popular implementations such as XGBoost, LightGBM and CatBoost. |
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